Plotsquared Tutorial
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By Citymonstret& Empire92 & MBon29 &dordsor21
The last release of this resource here on dev bukkit has just been posted.
Read more about it on our discord server: https://discord.gg/KxkjDVg
PlotSquared is a land management plugin and world manager which also comes with several highly configurable world generators. (See images below) You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots. For the end user, PlotSquared is packed with a tonne of cool features. It allows you to merge plots, and build together with your friends. You can also change a lot of plot specific settings in the form of flags. Such as: weather, time, gamemodes, pvp status.
PlotSquared version 5 (and higher) has been released as a separate resource here.
- PlotSquared is a land management plugin and world manager which also comes with several highly configurable world generators. (See images below)
- You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
Conversion to PlotSquared is automated
- See here for PlotMe conversion.
- See here for Plotz conversion.
- Survival servers: We have a 'town' template included with the plugin, or create your own using /plot setup
- Skyblock: 'skyblock' template included with the plugin
- Are you a programmer? Use it to manage minigames. Clear arenas async, and manage plots using the plot cluster API.
- It's also being used on forge servers such as pixelmon.
Fast, scalable and efficient
- Async plot clearing is more than 800 times faster than PlotMe, among many other performance improvements
- Works with hundreds of thousands of plots, or monster 2K x 2K custom terrain plots, with many functions built specifically for mass plot management
- Plot condensation and world trimming can drastically reduce the size of the world on disk
- Powerful plot analysis and auto clearing mean you can further remove low quality plots
- Legacy support for Bukkit 1.7 - 1.12, Sponge, and Nukkit (MCPE)
- Updated support for Bukkit 1.13
- Support for offline mode servers
- Community translations for several languages (may be outdated)
Features
- In built plot downloading + cross server saving and loading + some optional web interfaces
- Plot swapping / copying and cross world plot moving
- Plot merging, your own plots or between friends
- Extensive flag system so you can decide what should be protected on a per world, or per plot basis
- Plot entry notifications / per plot time / weather / music etc with the flag system
- Add custom roads to existing maps to make them look nicer
- Recolor all text easily and configure additional messages however you want
- Dynamic world border to prevent excessive exploring
- Mob protection and per plot mob limiting
- Interactive commands such as plot listing
- Plot rating, ranking, complexity analysis, and auto clearing calibration
- Use javascript to add new commands or script simple things like auto merging all plots
- Plot schematic saving, loading and pasting
- Per player settings such as plot chat and entry notifications
- World creation either with multiverse, /plot setup, or manual yml configuration
- Command recommendation if you mistype something
- Plot commenting and inboxes
- World auto trimming which reduces the CPU and disk usage when people explore
- Pistons and Sand/TNT cannons are properly restricted
- Per plot redstone settings + plot redstone disablers
- Optional fast async worldediting
- WorldEdit (included)/VoxelSniper (with addon) restricted to plots
- Chunk processing to safely unload dangerous chunks (also processes WorldEdit commands)
- Component setting (floor, wall, border)
- Section off areas (e.g. an area for donors) with plot clusters, or add plot clusters to vanilla worlds
- Use holograms instead of signs if you want (HoloPlots addon)
- Four tiers of plot allowance: Owner, Helper, Trusted, Denied
- Plot naming (for teleportation)
- Configurable command confirmation (e.g. for /plot clear)
- Manage islands, skyblock, vanilla worlds, or certain sections of worlds as plots
- A lot of generators, and settings to choose from
- Installation (includes conversion)
- Usage (info about various parts of the plugin)
- Permissions (Basic permission setup)
- Commands (List and description of all commands)
Addons
Legacy:
- Plot2Dynmap(Dynmap addon)
- VoxelSniperRegions(Restrict VoxelSniper)
- PlotRankup(Plot approval system)
- PlotUpload (Web interface that supports multiple servers)
- PlotWebPHP(Web interface that supports plot searching)
- HoloPlots(Plot holograms)
- RedstoneClockPreventer2(prevent clocks)
- CommandBlock (Restrict command blocks to plots)
- FastAsyncWorldEdit (Async WorldEdit in plots)
- PlotHider (Make plots invisible)
- HybridGenerator (This is bundled with PlotSquared.jar and supports plot + road schematics as well as Augmented generation)
- BiomeGenerator(Natural biomes within plots not a world generator)
- PlotSquaredSG(Standalone generator not a plot manager)
- AdvPlots(Non square schematic generation)
- BasicPlots(Basic generator with 1 plot per chunk)
- PlotSquaredMG(Large custom terrain gen)
- IslandPlots(Islands in ocean)
Forks:
- Chinese version(中国版)
- SpongeAPI version
- WorldEdit(Edit blocks within your plot)
- VoxelSniper (Ranged map editing)
- TerrainControl(Control over augmented plot worlds)
- ArmorStandTools(Add armor stands in your plot)
- BuildersUtilities (Miscellaneous features to help with building)
- PlotsMenu (GUI for plot commands)
- Umbaska (Skript addon)
Add roads to your world...
- Roads can be conveniently added to new or existing worlds
- Supports larger plot sizes than pure schematic generation
- (here's the template below /plot template import bridge)
In built plot downloading (no setup required)...
- Just use /plot download
- Cross server '/plot save', '/plot load' and '/plot schematic paste url:'
- See addons above for additional web interfaces
Plot merging...
- Use commands or enable auto merging
- Merge plots and build with friends
Plotsquared Schematics
In game world creation...
- Use /plot setup
Combine generators; with or without roads...
- Generate using any generator you want e.g. Normal terrain, Nether, or even TerrainControl
Plots can be anywhere...
- Plot clusters can go anywhere, and can simply be invisible boundaries if you want.
Actually set the plot biome...
Notifications/Per plot time + weather...
Complete control over plot composition...
- Default generator bundled with PlotSquared
- Percentage control over plot components and blocks
The comment section is disabled. If you need support or want to follow our development, join our discord.
About Project
Created Sep 24, 2014
Total Downloads153,197
Categories
Members
Commands and Permissions
User commands and permissions
Notes | Command | Subcommand | Argument | Description | Permission | Permissions Group |
---|---|---|---|---|---|---|
/plotme (/plot,/p) | claim | Claim the plot you're standing on | plotme.use.claim | plotme.use | ||
/plotme (/plot,/p) | auto | Auto claim the next free plot | plotme.use.auto | |||
/plotme (/plot,/p) | home | :1,2,3.. etc. | Teleport to your plot home. Use :# if multiple homes | plotme.use.home | ||
/plotme (/plot,/p) | list | List your own plots | plotme.use.list | |||
/plotme (/plot,/p) | info | Displays info about the plot you're standing on | plotme.use.info | |||
/plotme (/plot,/p) | biome | biome | Change the biome of your plot | plotme.use.biome | ||
/plotme (/plot,/p) | biomes | List available biomes | plotme.use.biome | |||
/plotme (/plot,/p) | clear | Clear your plot | plotme.use.clear | |||
/plotme (/plot,/p) | dispose | Dispose your plot | plotme.use.dispose | |||
/plotme (/plot,/p) | done | Mark your plot as done | plotme.use.done | |||
/plotme (/plot,/p) | deny | player | Deny a player from your plot | plotme.use.deny | ||
/plotme (/plot,/p) | undeny | player | Undeny a denied player from your plot | plotme.use.undeny | ||
/plotme (/plot,/p) | buy | Buy the plot you're standing on (economy) | plotme.use.buy | |||
/plotme (/plot,/p) | sell | Sell your plot | plotme.use.sell | |||
/plotme (/plot,/p) | auction | Auction your plot | plotme.use.auction | |||
/plotme (/plot,/p) | reset | Reset the plot you're standing on | plotme.use.reset | |||
/plotme (/plot,/p) | middle | Teleport to the middle of your plot | plotme.use.middle | |||
/plotme (/plot,/p) | add | player | Grant a player build access on your plot | plotme.use.add | ||
/plotme (/plot,/p) | remove | player | Remove an added players build access on your plot | plotme.use.remove | ||
/plotme (/plot,/p) | protect | Protect the plot you are standing on from being cleared or reset | plotme.use.protect | |||
Coming Soon | /plotme (/plot,/p) | name | name | Name your plot | plotme.use.name | |
Coming Soon | /plotme (/plot,/p) | like | Like the plot you are standing on | plotme.use.like | ||
Limit the number of plots a user can claim/auto or buy | plotme.limit.# | Replace # with a number, or * for infinite plots |
Plotsquared Tutorial
Admin commands and permissions
Plotsquared Plugin
Notes | Command | Subcommand | Argument | Description | Permission | Permissions Group |
---|---|---|---|---|---|---|
/plotme (/plot,/p) | claim | player | Claim a plot for another player | plotme.admin.claim.other | plotme.admin | |
/plotme (/plot,/p) | home | player | Teleport to another players home. Use :# if multiple homes | plotme.admin.home.other | ||
/plotme (/plot,/p) | list | player | List your another players plots | plotme.admin.list | ||
/plotme (/plot,/p) | reset | Reset the plot you're standing on | plotme.admin.reset | |||
/plotme (/plot,/p) | buy | player | Buy a plot for another player | plotme.admin.buy | ||
/plotme (/plot,/p) | sell | player | Sell another players plot | plotme.admin.sell | ||
/plotme (/plot,/p) | auction | player | Auction another players plot | plotme.admin.auction | ||
/plotme (/plot,/p) | dispose | player | Dispose your plot | plotme.admin.dispose | ||
/plotme (/plot,/p) | done | player | Mark another players plot done | plotme.admin.done | ||
/plotme (/plot,/p) | deny | player | Deny a player from another players plot | plotme.admin.deny | ||
/plotme (/plot,/p) | undeny | player | Undeny a denied player from another players plot | plotme.admin.undeny | ||
/plotme (/plot,/p) | setowner | player | Set a new plot owner of the plot you're standing on | plotme.admin.setowner | ||
/plotme (/plot,/p) | move | id-from id-to | Move a plot | plotme.admin.move | ||
/plotme (/plot,/p) | weanywhere | WorldEdit everywhere, not only your own plots | plotme.admin.weanywhere | |||
/plotme (/plot,/p) | tp | id | Teleport to a plot | plotme.admin.tp | ||
/plotme (/plot,/p) | middle | Teleport to the middle of a plot | plotme.admin.middle | |||
/plotme (/plot,/p) | expired | List the expired plots in your current world | plotme.admin.expired | |||
/plotme (/plot,/p) | addtime | Reset the expiration date to whats configured in the config | plotme.admin.addtime | |||
/plotme (/plot,/p) | resetexpired | world | Resets the 50 oldest plots on that world | plotme.admin.resetexpired | ||
Bypass plot deny | plotme.admin.bypassdeny | |||||
Build anywhere, even on the roads! | plotme.buildanywhere | |||||
/plotme (/plot,/p) | reload | Reload PlotMe | plotme.admin.reload | |||
Bypass protection of a certain block with the given ID | plotme.unblock.# | Replace # with a minecraft block ID | ||||
/plotgenversion | Returns the version of the PlotMe Generator you are using | N/A |